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Digital Media, GIFPETSCII Comics2020-ongoing
PETSCII Comics, 8-bit text-mode animated GIFs, explore digital storytelling through game aesthetics. Each minimalist strip exists in a liminal space between reality and surrealism, constructed within the constraints of Commodore 64's PETSCII charset. 

These narratives are deliberate acts of visual economy, challenging contemporary digital excess by proving that less can indeed be more. My works demand active viewer interpretation where the audience becomes a co-creator, interpolating meaning from each pixelated fragment.

Brutal yet poetic, flashy yet restrained, these animations capture fleeting moments and non-human perspectives with a raw, unfiltered aesthetic. Each animated GIF becomes a compressed – but rich and compelling – universe of intimate experiences and thoughts. The mundane is transformed into visual poetry.

See the whole collection on giphy @ailadi



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Exhibited at the Museum of the Moving Image, New York, 
September 20 - October 24, 2024

Exhibited on Objkt, 2024

Exhibited at Année Zéro, Festival des arts numériques, Bernay March 2022

Digital Media, GIF Mythology 2.0: Gods & Demons of our time
2021-ongoing

This work collects contemporary gods and demons to investigate the mythological figures of our present day. In the past, myths served interconnected purposes: explaining the unknown, teaching moral lessons, reinforcing cultural identity, and legitimizing social or political structures. Today, mythology remains a powerful lens through which we can understand the values, fears, and aspirations of ancient cultures. What stories would a contemporary mythology tell? Who are the gods and demons of our time, and how do we relate to them?

Featured here are the Somaia, Dea Calma, embodying the modern pursuit of inner peace; Saccharine, the Sugar Demon, representing the allure and risks of overindulgence; and the Entera, Goddess of the Intestine, symbolizing the connection between gut health and well-being. These nearly symmetrical, animated totems are created using the PETSCII character set and a restricted seven-color palette, emphasizing their blend of modernity and tradition.
Digital Media
Live PETSCII Visuals2015-ongoing

I perform live PETSCII visuals as part of the artist duo PET.CORP, alongside creative coder Pierre Boquet.

Over the years, Pierre has developed a set of custom tools for manipulating PETSCII in real-time. Our performances rely on JavaScript code, embedding frame-by-frame loops that we control with a MIDI console. The visuals are dynamic and ever-changing—they’re not pre-rendered videos but live programs running on the spot. This generative approach, combined with the constraints of the PETSCII text mode and its 16-color palette, allows us to create a wide variety of visuals while keeping resource use minimal.

Since 2015, we’ve performed in Hong Kong, New York, Germany, Sweden, France, and Belgium, in settings ranging from major festivals like Pukkelpop to niche cybersecurity conferences and micromusic parties.

We often perform with the great swedish musician Goto80.
The video features Birds on fire, a song by Goto80


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The latest events at which we performed:

Alt+Ctrl+Play, Bucharest, Romania 2024
Micromusic’s Anniversary Winterthur, Switzerland 2024
Pukkelpop, Belgium 2023
MicroContact, Crest, France 2023
SEC-T, Stockholm, Sweden 2022
Année Zéro, Bernay, France 2022


Digital Media, Installation, Performance
Spaceblanket Residency2019

How many pixels and megabytes do we truly need to express ourselves?
In an age where "more" is often the answer, PET.CORP proposes a striking alternative. Using just a few kilobytes of code and a "palette" of 256 predefined text characters, their work redefines the boundaries of creative expression.

At the conclusion of a two-month residency at Spaceblanket, we presented PET.CORP's cutting-edge explorations in PETSCII art.

The exhibition featured a diverse range of works, including: 1 game, 1 music composition console, 1 LED panel, 8 mini screens running live scripts and 12 phones showcasing 356 GIFs.

We also showcased Shirbum—a collaborative album-shirt by PET.CORP and Goto80—alongside Robot Music Non Stop (2019), where a robot generates live music using a PETSCII interface.

For the opening night, Sidabitball and Goto80 performed live music, accompanied by audiovisual performances with visuals by PET.CORP, making the evening a celebration of art, code, and collaboration.



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For details on the pieces exposed visit Spaceblanket


Clothes
PET.CORP Fashion2018
PET.CORP Fashion is a bold exploration of PETSCII art translated into wearable design. Each piece features unique patterns created with PETSCII characters, blending bulky text-mode aesthetics, and vivid colors with contemporary, carefully tailored clothes. 
InstallationTease Expectations2018
Do we use technology or technology uses us?
Who is behind the technologies we uses?

I’m interested in the dialogue we have with technology.

In this three objects installation I play with visitor’s expectations: 

  1. A button triggers a printer calculator to keep track of how many people are being deceived. Actually it doesn’t even counts, it’s just faking it.
  2. A video is hidden in an unlockable phone. 
  3. A mirror that uses people’s face as ink to paint its own abstract painting.

We expect technology to be scientific and neutral but it’s not. 
It’s a human product, it’s biased. 
It can be programmed to help, to exploit or to cheat people.





Exhibited at SFPC, New York 














GIF
Giphy Stickers2017

Giphy Arts, the creative arm of Giphy, has commissioned 12 artists to release gif sticker packs for iMessage. I was one of the 12 artists together with Csaba Klement, EyeBodega, Andrey Kasay, John Karel, Hannah Nance, Jocelyn Tsaih, Koji Yamamoto, Nelson Diaz, Nicole Casella, Nicolette Groome, Pat Kain.


The packs contained 64 emotions of an 8bit girl and could be purchased from the App Store for use on iPhone and iPad.
Digital Media + Installation365 GIFs Journal2016
1 Year of daily GIFs. 

As for the 2011 post-it journal, this illustrated diary sparks by the intention to pace the fleeting of time and remember at least one thing that happened for each day of the year. 
Memories connects to one another and as a result I remember most of what happened during this year, also on the apparently dull days.

It’s an exercise that balances constance in the reiteration of the task and exploration in the choice of the subject and its representation. 

The whole collection can be seen on social media — where it was posted daily — or on giphy: @ailadi



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The 365 GIFs collection has been exhibited at Spaceblanket, Hong Kong in 2019 as a set of 12 mobile phone, each showcasing one month of the year.
InstallationThe Breathing Sculpture2015
Inflating and deflating soft sculpture.
The variations of air pressure create subtle movements that mimics the breathing of living creatures.

Living mechanics as well as features typical of living organisms can be mimicked or even reproduced to a realistic extent to fool us. 
 
- Is it alive?  
- No, and neither A.I.

We like to describe us as “intelligent beings”, but we often undervalue the interaction between our intelligence, our senses and the fact that we are alive.




Installation + Workshop (Soft) Placebo to Solitude2015
“I realized I was sleeping hugging a rectangle. To cope with this sense of solitude I sew body parts shaped pillows that I could hug while sleeping.”

Funny & ironic take on ways of dealing with solitude, this project extends at how humans can unconsciously swap meanings: objects take life embodying values and holding memories, while animals are objectified as pieces of food.



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(Soft) Placebo to Solitude has been performed at various festivals inviting people to sew their human’s prime cut to be hugged.

Photo courtesy of Luke Cardew




© Ailadi ailadi@pm.me+ care, + biodiversity, - waste